BADGES
Achievements unlocked on your path to becoming a Shader Sensei.
First Light
You made the GPU say hello.
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Color Changer
You no longer fear uniforms.
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Gradient Gardener
You grow smooth color transitions.
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Lerp Lord
You wield linear interpolation like a pro.
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Visual Debugger
You see logic directly on screen.
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Distance Druid
You shape pixels with math.
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Pixel Cartographer
You drew your first color map.
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Vertex Novice
You entered the pipeline.
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Attribute Wrangler
You control per-vertex data.
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Varying Voyager
You transport data across stages.
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Triangle Tactician
You command a small geometry army.
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Mesh Mapper
You see the skeleton of your shapes.
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Pointmaster
You sculpt constellations of vertices.
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Vertex Animator
Geometry now dances to your math.
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Mover
You shift objects where you want them.
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Rotation Ranger
You spin shapes with confidence.
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Scale Shaper
You change object size at will.
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Model Architect
You separate object space from world space.
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Camera Keeper
You took control of the viewpoint.
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Projection Paladin
You bend space into perspective.
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Scene Builder
You compose a full 3D tableau.
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UV Cartographer
You can see coordinate space.
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Texture Tamer
Images obey your shaders.
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Pattern Paver
You build repeating worlds.
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Edge Alchemist
You handle texture borders elegantly.
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Parallax Pilot
You move worlds with UV tricks.
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Blend Bard
You mix visuals with finesse.
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Atlas Navigator
You travel a whole world in one texture.
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Normal Novice
You see which way surfaces face.
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Diffuse Disciple
You harness basic shading.
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Ambient Artisan
You soften harsh lighting.
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Highlight Herald
Surfaces now shine.
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Pointlight Pilot
You control localized light sources.
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Illumination Engineer
You orchestrate multiple lights.
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Style Shaper
You bend realism into art.
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Timekeeper
Your shaders breathe over time.
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Wave Whisperer
Geometry ripples at your command.
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Pulse Priest
You control visual heartbeats.
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Input Invoker
Users now influence your shaders.
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Cursor Conjurer
You tie spatial logic to input.
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Rhythm Renderer
Visuals move with perceived beats.
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Interaction Architect
You design reactive worlds.
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Entropy Enthusiast
You summon randomness from math.
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Noise Novice
You turn chaos into visuals.
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Cloud Crafter
You sculpt soft structures.
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Procedural Painter
Texture emerges from math alone.
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Ring Ruler
Natural patterns obey your equations.
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Flow Forger
You give motion to noise.
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Fractal Foreman
You raise landscapes from flat meshes.
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Color Alchemist
You alter the mood of scenes.
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Frame Framer
You focus attention with subtle shading.
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Blur Baron
You soften harsh details.
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Edge Engineer
You sharpen features with kernels.
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Refraction Rogue
You bend perception via UV.
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Glitchsmith
You weaponize artifacts.
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Bloom Builder
You make bright areas shine.
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SDF Scout
You sense shapes through distance.
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Iso-Surface Initiate
You carve shapes out of fields.
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Raymarch Rookie
You walk rays through scenes.
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Sphere Summoner
You conjure 3D from math.
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Boolean Builder
You assemble scenes from primitives.
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Field Illuminator
You light implicit geometry.
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Shadow Shaman
You infuse depth with shadows.
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Control-Flow Captain
You trim expensive branches.
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Cost Cartographer
You map and lower GPU workload.
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Parameter Prophet
You keep shaders flexible and lean.
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Loop Lieutenant
You command iteration counts.
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Precision Pragmatist
You balance quality and cost.
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Bug Bane
You debug with pixels, not just prints.
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Performance Paladin
You prove optimization with evidence.
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Shader Sensei
Complete every mission in every world.
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