WORLDS
Each world teaches a pillar of GLSL. Clear every mission to earn its badge.
原WORLD 01
Pixel Plains
Fragment basics — every pixel is a tile waiting to be colored.
0/7 CLEARED
頂WORLD 02
Vertex Valley
Vertices & attributes — structure and movement.
0/7 CLEARED
列WORLD 03
Matrix Mountains
Transforms & spaces — coordinates bend and warp.
0/7 CLEARED
貼WORLD 04
Texture Tropics
UVs & sampling — patterns mapped onto geometry.
0/7 CLEARED
光WORLD 05
Lighting Labs
Normals & shading — light, surface and math collide.
0/7 CLEARED
時WORLD 06
Time Dunes
Animation & interaction — time sculpts the landscape.
0/7 CLEARED
霧WORLD 07
Noise Nebula
Noise & procedurals — patterns from pure equations.
0/7 CLEARED
幕WORLD 08
Post-Process Portals
Screen-space FX — alter the whole view in one pass.
0/7 CLEARED
射WORLD 09
Raymarch Ridge
SDF & raymarching — geometry defined by distance.
0/7 CLEARED
速WORLD 10
Optimization Outpost
Performance & debugging — lean, fast and reliable.
0/7 CLEARED